All 42 achievements
Crown Siege ships 42 Steam achievements. The store page and the community stats page agree on the count. Most of them are named after a unit, a map node, or a boss — so this list is also a spoiler for the roster.
Rates below were captured on September 30, 2026, ten days after launch — every rate has climbed since the launch-weekend reading, and the whole ladder moved up together rather than thinning at the top. The order is the order Steam displays, which already tracks how a typical save unlocks.
Full list
| Achievement | Rate | Type |
|---|---|---|
| Scout | 97.4% | Unit |
| Enter the Forest | 97.7% | Map |
| Archer | 93.4% | Unit |
| 500 Enemies | 93.3% | Kill count (Defeat 500 Enemies) |
| Knight | 92.1% | Unit |
| Ogre | 90.9% | Enemy |
| Swamp | 88.9% | Map |
| Clown Siege | 88.2% | Map |
| Ranger | 80.9% | Unit |
| Mage | 78.7% | Unit |
| 5000 Enemies | 79.3% | Kill count |
| Pike | 76.9% | Unit |
| Frog Queen | 76.4% | Enemy |
| Golden Knight | 70.8% | Unit |
| Trapper | 68.5% | Unit |
| Scorched | 62.4% | Map |
| Healer | 61.1% | Unit |
| Trojan Horse | 63.3% | Enemy |
| Fire Archer | 63.9% | Unit |
| Pyromancer | 62.9% | Unit |
| Haunted Farm | 63.4% | Map |
| Tank | 62.3% | Unit |
| The Mushrooms | 57.3% | Map |
| Crossbow | 56.8% | Unit |
| Gnome Garden | 57.9% | Map |
| 25000 Enemies | 54.6% | Kill count |
| Magical Lands | 58.6% | Map |
| Electromage | 55.7% | Unit |
| Ballista | 57.4% | Unit |
| Necromancer | 53.8% | Unit |
| Banner | 56.7% | Unit |
| Golem | 46.5% | Unit |
| Paladin | 50.6% | Unit |
| Shadow Knight | 49.8% | Unit |
| Astral Beam | 47.6% | Unit |
| Witch | 49.3% | Unit |
| Cursed Kingdom | 46.9% | Map |
| Cyclops | 46.3% | Enemy |
| Alchemist | 44.8% | Unit |
| Dragon | 38.8% | Enemy |
| Cursed King | 39.7% | Enemy |
| Crown Siege | 39.7% | Map / clear |
A sane unlock order
Do not hunt Alchemist or Cursed King first. The rate ladder is the order:
- Forest, Clown Siege, Swamp, 500 kills — these complete themselves.
- Ranger / Mage / Pike, then Frog Queen — this band gained the most ground (Pike +5.4, Mage +6.5, Frog Queen +9.2 in ten days). Launch-night balance complaints clustered here; the patch run from v1.0.1_a to v1.0.3 plus the beta changes kept tuning it.
- The farm / mushroom / scorched cluster now sits in the mid 50s to low 60s.
- Everything under 50% is still a late-tree or late-map problem: Alchemist, Dragon and Cursed King are the slowest climbs in the set.
One patch note worth filing here: v1.0.3 makes the main menu award the completion achievement retroactively if it did not pop when you finished.
There is no hidden missable warning in any official post. If one turns up in a tooltip, this page will say so.
What the list does not tell you
The dated Steam list supplies the achievement names and their recorded unlock percentages. Follow the current in-game objective for completion; a percentage is not a route prerequisite or a unit power ranking.