Crown Siege Guide

Units and unlock order

Crown Siege does not publish a public roster with gold costs and DPS. What we do have is the Steam achievement list: each troop that can be unlocked is also an achievement, so the unlock order the community is actually hitting is public.

This page is that list, grouped, with the 19 September 2026 unlock rate next to each name. Rates move. Recheck Steam if you are hunting a last missing unit.

How to read the table

A 100% rate means every tracked player has the unit. A 4% rate means most campaigns have not seen it yet. Names in the enemy / map columns of the achievement list are not troops — those live on the map and enemies pages.

We do not invent roles. Where a Steam thread argues about a unit, that argument is quoted as a player report.

Starting three (100%)

UnitUnlock rateNotes
Knight100%Starting melee. Official screenshots bind it to Q
Archer100%Starting ranged. Official screenshots bind it to W
Scout100%Starting unit. A day-one thread asks if Scouts are secretly strong or starting trash. No official answer yet

Early unlocks

UnitUnlock rateNotes
Ranger65.9%Players are already asking whether Archer attack-speed / health upgrades also apply to Rangers. Open question
Mage64.6%
Pike64.3%Same open question as Rangers, but for Knight upgrades → Pike

Mid roster

UnitUnlock rateNotes
Trapper44.2%
Golden Knight42.2%A demo-era Chinese post called the gold infantry a priority. That was the demo
Healer33.3%Reported idle in Goblin Lair, fine on other nodes
Fire Archer27.0%Shows up on later HUD bars in wheat-field screenshots
Pyromancer26.0%
Tank24.2%
Crossbow21.1%

Late roster

UnitUnlock rateNotes
Electromage17.9%
Necromancer14.5%Demo pitch named Right Click To Necromance as an inspiration
Ballista14.2%
Golem14.0%
Banner13.0%
Paladin11.0%
Shadow Knight10.3%
Astral Beam9.2%Developers' own favourite demo moment: watching the astral beam tear the battlefield apart
Witch4.9%
Alchemist3.5%

What we will not put in this table

Gold costs, HP, damage, and "does Archer attack speed buff Rangers". Those numbers are either in the in-game tooltip or they are not. The Steam skill-tree thread asked the Ranger/Pike inheritance question on launch day and did not get a developer reply we can cite. When that reply exists, this page gets a column.

v1.0.1_a is relevant here: all unit types can now attack flying units. If a composition felt useless against fliers on 18 September, test it again on 1.0.1_a before you bench the line.