Enemies and named bosses
Current boss retry plan
In 1.0.6, Cursed King and Dragon summon larger waves as the fight continues. Compare whether your army is failing to clear the summons or failing to damage the boss; that distinction determines whether area damage or a different single-target plan deserves the next purchase.
Bosses no longer respawn at full health after taking damage, and repeated attempts become easier. Review the remaining health and your repeated-attempt Armor before abandoning the node. There is no need to turn an old launch-week full-health restart into a rule for the current build.
1.0.6_d (October 25) reduces cursed-area difficulty and cursed melee health by 30%. Dragon has less health but summons slightly more enemies. 1.0.6_g (October 26) then lowers the first-loop ceiling and Scorched enemy Armor. Keep those hotfixes separate from the base 1.0.6 numbers.
Frog Mages spawn fewer flies and wait longer between spawns in 1.0.6. Enemy spawning also changes in Swamp's Lilypad Entry. These are current fight changes; the achievement percentages below remain a September 20 snapshot.
Goblins are the main foe. That is the developers' own sentence from the 12 September preview: while goblins are still the main foe you will be contending with, the roster has expanded to include many new enemy and player units.
Use the current fight checks above, then the dated enemy and achievement reference below.
Named in official posts
| Name | Source | Notes |
|---|---|---|
| Goblins | Store page, 12 Sep post, demo post | Default wave fodder. Forest screenshots are full of them |
| Trolls | Demo post, May 2026 | Named alongside goblins and dragons as things your army should eventually beat |
| Dragons | Demo post + Dragon achievement (4.0%) | Demo copy: defeat goblins, trolls and dragons. The achievement confirms a Dragon still exists in 1.0 |
Named as Steam achievements
The table below is the September 20 achievement-name snapshot. Its percentages are not health values, difficulty ratings or map prerequisites.
| Name | Unlock rate (20 Sep 2026) | Reading |
|---|---|---|
| Ogre | 89.5% | Almost everyone has seen it. Early-map |
| Frog Queen | 67.2% | A launch-day balance thread called the wall the toad boss. Very likely this. Player identification, not a tooltip. v1.0.2_e put a quest marker on her spot on the map |
| Trojan Horse | 49.4% | Mid-map rarity, around Fire Archer |
| Cyclops | 27.3% | Late. Sits next to Dragon |
| Dragon | 21.8% | Late. v1.0.3 fixed an issue that could make this fight unbeatable |
| Cursed King | 21.4% | Second-rarest achievement. Sits next to the namesake Crown Siege clear |
Kill-count achievements (not enemies)
These are grind counters, not named units: Defeat 500 / 5,000 / 25,000 enemies. They are listed on the achievements page.
Flying units
v1.0.1_a does not name the flying enemies. It only says every unit type can now attack them, which is how we know they exist and that melee used to be the wrong answer. If you are writing a composition today, assume something in the air will show up and that Knights are no longer helpless into it.
Farm-node wildlife
Official wheat-field screenshots show pink pigs (some mounted) and brown boar-like riders with hats fighting around the keep. Those sprites are in the game art. They are not named in the achievement list. Inspect the current enemy name in the Journal when looking up its currency drops.